![]() The faster they can reinforce, the faster you can return them to the action. Late game wars will see your armies suffering many loses. This helps ensure your enemies will have to invest a lot of time in each siege. You will find yourself trying to siege down enemy forts faster than they can siege yours. Siege races are a common occurrence throughout the game. It quickly falls behind discipline though. I won’t go into details about how combat works here, but this is for the most part true. ![]() You should always get it from any source possible.Įarly game, it can be argued morale is more useful than discipline. Usually not worth it over the Trader, even with very big colonial subjects.ĭiscipline is the most important military modifier. If this +20% is enough to reach desirable land and kickstart colonizing, it’s worth it to look for. Very useful when you need to fabricate claims very quickly at game start.Ī very niche pick. Sometimes you just need some oomph to help you win naval engagements in a war. Late game most of your income will be coming through trade and production. Always look for this one when you plan on playing aggressively. Improve relations affects aggressive expansion. Diplomatic reputation is generally hard to come by and this can be the difference between an ally joining your war or not. Late game the production efficiency is far more useful.Īllows nations in difficult starting positions to secure alliances. Useful when you anticipate that you will need to raise stability soon. It is equivalent to 75 ADM points very 20 years (It costs 75 ADM points to reduce inflation by 2) However, +0.10 is too low to make a difference. Master of Mint: Yearly inflation reduction +0.10 ![]() If stacked with other unrest modifiers it can be worth it. The -2% alone is rarely enough to prevent them outright. Usually you want to either outright avoid revolts, or have them happen as fast as possible and deal with them. Late game though, you want to look for this guy as the production efficiency will skyrocket your income. Would be bottom of the list in the early game. Natural Scientist: Production efficiency +10% The missionary strength he provides is very powerful, especially early in the game when you haven’t raised it through decisions. Only administrative advisor that you need to actively seek during certain stages of the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |